Ultimate Frisbee

Waiver Form

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Ultimate Frisbee Rules


BASIC RULES

  • Each team consists of six (6) players with at least two (2) players being female on the roster.
  • There must be at least one (1) female on the field at all times and teams must match female players up to two 2 players.
  • Ultimate Frisbee is a no-contact sport. Contact will not be tolerated.
  • The game will consist of two 20-minute halves (running clock)
  • Each team will receive one two minute time-out per half.
  • Time-outs must be called by the team in possession of the disk, or after a goal prior to the ensuing throw-off.
  • If the score is tied at the end of regulation play, there will be a three-minute sudden death played until a winner is declared.

SUBSTITUTIONS CAN BE MADE

  • After a goal and prior to the ensuing throw-off
  • Before the beginning of a period
  • To replace an injured player
  • The game will begin with a coin toss. 

THE WINNER WILL HAVE THE CHOICE OF

  • Receiving the initial throw-off or selecting the goal they wish to initially defend.
  • The second half begins with an automatic reversal of the first choice option.
  • If overtime is needed, a coin toss is repeated for the first three-minute period, any period after that will result in an automatic reversal.
  • Play begins at the beginning of each period and after every goal with a throw-off.
  • Each time a goal is scored, the teams switch the direction of their attack and the team that scored throws-off.

POSITIONING PRIOR TO THROW-OFF

  • The players on the throwing team are free to move anywhere in their defending end-zone, but may not gross the goal line until the disk is released.
  • The players on the receiving team must stand with one foot in their defending goal line without changing position relative to one another.
  • The throw-off may be made only after the thrower and a player on the receiving team raise a hand signifying that team’s readiness to play.
  • The throw-off consists of one player on the throwing team throwing the disk toward the opposite goal line to begin play.
  • As soon as the disk is released, all players may move in any direction.
  • No member of the throwing team may touch the throw-off in the air before a member of the receiving team touches it.
  • If a member of the receiving team catches the throw-off on the playing field proper, that player must put the disk into play from that spot.
  • If the receiving team allows the disk to fall untouched to the ground, and the disk initially lands in bounds, the receiving team gains possession of the disk there is stops.

IF THE THROW-OFF LANDS OUT-OF-BOUNDS THE RECEIVING TEAM MAKES THE CHOICE OF

  • Putting the disk into play at the point where it crossed the line or
  • Requesting a re-throw
  • Change of possession occurs when a pass is not completed (dropped, hits the ground, falls out of bounds, blocked, or intercepted)
  • When a play stops the player who was in possession, that player remains in possession.
  • All players must come to a stop as quickly as possible when play is halted, and remain in their respective locations until play is restarted.
  • The referee restarts play by handing the disc to the thrower.
  • A disk is out-of-bounds when it first contacts an out-of-bounds area or contacts anything which is out-of-bounds.
  • For a receiver to be considered in-bounds after gaining possession of the disc, the first point of contact with the ground must be completely in-bounds.  If any portion of the first point of contact is out-of-bounds, the player is considered to be out-of-bounds.
  • Should momentum of a player carry him/her out-of-bounds after making the catch and landing in-bounds, the player is considered to be in-bounds and the disk id put back into play at the point of first contact.
  • To restart play after the disc has gone out-of-bounds, a member of the team gaining possession must carry the disk to the point of the field where the disc went out-of-bounds, and put the disc into play from that location.
  • The thrower must establish a pivot foot and may not change that pivot foot until after the throw is released.
  • The thrower has the right to pivot in any direction. However, once the marker has established a legal defensive position, the thrower may not pivot into him/her.
  • If the disc is dropped by the thrower without defensive interference, it is considered as an incomplete pass.
  • The thrower may throw the disc in any direction he/she wishes.
  • Only one player may guard the thrower at any one time, that player is called the marker.
  • The marker may not straddle the pivot foot of the thrower.
  • There must be at least one disc’s diameter between the upper bodies of the thrower and the marker at all times.
  • The marker cannot position his/her arms in such a manner as to restrict the thrower from pivoting.
  • Once a marker has established a set-guard stance on the thrower, he/she may initiate the count.
  • The count consists of the marker calling (called Counting) and counting at one-second intervals form 1- 12, loudly enough for the thrower to hear.
  • If the thrower has not released the disc at the first utterance of the work twelve a turnover results.
  • Bobbling to gain control of the disc is permitted.
  • After catching a pass, the receiver is only allowed the fewest number of steps required to come to a stop and establishing a pivot foot.
  • If the receiver is running as he/she catches the disc, the receiver may throw the pass before the third ground contact (three steps) after catching the disk without coming to a complete stop.
  • Fouls are a result of physical contact between opposing players.
  • If the thrower is fouled in the act of throwing and the pass is completed, the foul is automatically declined and play continued without interruption.
  • If the marker is fouled in the act of throwing and the pass is not completed play without interruption.
  • Violations consist of traveling with the disc, attempting to strip the disc, or double-teaming and opponent.
  • Fouls and violations result in a change of possession.
  • No player may establish a position, or move in such a manner, so as to obstruct the movement of any player on the opposing team: to do so is called a pick.
  • A pick is considered a violation.
  • When the disc is in the air, players must play the disc, not the opponent.
  • All players have the right to the space immediately above them.
  • A player who has jumped is entitled to land in the same spot without hindrance by opponents.
  • Rule interpretations and player eligibility are the only protests that will be considered.
  • Rules protest must be voiced at the time the incidence occurs and will be settled by the site supervisor.
  • No contests or portions thereof will be replayed due to improper rules enforcement.
  • Supervisors’ judgment cannot be protested.
  • Team captains are responsible for the conduct of their players.
  • Only captains may question referees.
  • Acts of unsportsmanlike conduct including: unnecessary roughness, arguing with officials or supervisor, fighting, abusive language directed towards officials/supervisor/other opponents, will result in the player being ejected from the game.
  • Ejected players must leave the playing area for the remainder of the game.

 

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